A Battle In The Third Dimension: Studios
Vs. Theater Owners
(By Scott Bowles, USA
TODAY, 2009)
At the center of the debate: the cheap plastic glasses that
render films in three dimensions. They
would seem a throwaway item, if not a throwaway issue. Last year saw fewer than
a dozen 3-D films, and several made little impact on the box office. This
year's anticipated Jonas Brothers: 3D Concert Experience was one of the few
flops in an otherwise stellar year. But
as the ShoWest convention of theater owners nears its conclusion tonight, it's
clear that Hollywood's most powerful brokers are growing more impatient with
multiplex owners slow to spend the millions on 3-D technology, digital
equipment and other improvements. The
revolution in image and sound is coming, they say, and movie houses that aren't
on board will go the way of the eight-track.
Some theater owners argue their profit margins don't come
close to those of major studios. They wonder whether audiences will see 3-D as
a fad similar to the "Sensurround" effects of shaking floors and
blaring speakers for films such as Earthquake in the mid-1970s. Studios and
theaters are even feuding over who should pay for the glasses. At stake is millions, perhaps billions, in
revenues for studios, filmmakers and theater owners. Some exhibitors, though,
worry that the gamble could cost them their multiplexes if it fails. "We've been waiting for 30 years for an
opportunity like this," says Jeffrey Katzenberg, head of DreamWorks
Animation, which just had a monster hit in the animated film Monsters vs.
Aliens. "We're seeing business pick up in a way it isn't even for Wal-Mart
or McDonald's. The time to move is now."
It isn't that simple, says Robert Kern, owner of the
four-screen Sayville Theaters in Long Island.
"Us doing better business isn't exactly the same as them doing
better business," Kern says. "Business is up lately. But we're not
just rolling in money." The 3-D
revolution got its early push from a Tom Hanks animated Christmas film. In 2004, Katzenberg went to see The Polar
Express in part for entertainment, in part to check out the competition. He
says he came out a changed man. "I
remember walking out of that thinking, 'This is the future of movies,' "
Katzenberg says. "I haven't thought twice about it since."
He helped raise $165 million for Monsters vs. Aliens, which
he saw as a lab experiment for America's appetite for 3-D. "There aren't 10 movies made in
Hollywood a year for that kind of money," he says with some pride.
"We were going to do this right, tell the best possible story, and see how
people liked it." They turned out
in droves. The film, playing in both 2-D and 3-D, took in $59.3 million — almost
$10 million more than most analysts had projected. More important to Katzenberg and executives
at DreamWorks were the audience survey results from some of the most extensive
polling in the studio's history: Though they made up only 28% of the theaters,
3-D-equipped movie houses made up 56% of business. About 38% of the audience said they saw the
movie in 2-D because they couldn't find a 3-D screen. "Imagine what those numbers would have
been like if we had the number of 3-D screens we should have," Katzenberg
says.
Many moviegoers are already converts. Jessica Kay of Northridge , Calif. ,
drove her two boys 25 miles to see the film in 3-D at Universal Studio's
high-tech Citywalk Stadium theaters. "Kids
expect things to look as good as their video games," says Kay, 47.
"It's worth the drive, even if traffic is a pain." For other movie fans, though, the hullabaloo
is a mystery. "Personally, I don't
see the fuss," says James Ballantine of Culver City, Calif. "I don't
like the glasses. It's too gimmicky."
The sentiment won't slow big 3-D projects, including James
Cameron's Avatar, due Dec. 18, and Shrek Goes Fourth, slated for May 21, 2010. Among industry professionals, there's little
debating the advantage of 3-D and the digital movie experience. The 3-D films
of today are worlds beyond the gimmicky trend of the '50s, with such titles as
Gorilla at Large and Cat Women of the Moon.
Digital projectors eliminate the worry over film degradation because
movies are held on a hard drive, and they allow theaters to simulcast concerts
and sporting events. But both remain
nascent and expensive technologies. A digital projector alone can cost $75,000,
and the cost is more than double for 3-D equipment. So far, about 6,000 of the
nation's 39,000 movie screens are digital, and 2,000 are 3-D capable. The numbers are growing, but the push to get
theater owners in line has gotten testy. Katzenberg has been outspoken in his
criticism of those reluctant to join the revolution.
Earlier this week, John Fithian, head of the National
Association of Theater Owners, shot back. "With all due respect to my
friend Jeffrey Katzenberg, who keeps bashing the cinema experience,"
Fithian said, "moviegoing has never been as exciting, as comfortable and
convenient as it is today." Still,
he acknowledges that 3-D is a force all theater owners will eventually face.
"This is a game changer," he says. "And there aren't too many of
those in our business." The last
one? "Sound."
Indeed, the debate over 3-D harks back to the battle over movies
with sound in the late 1920s. Purists, including Charlie Chaplin, believed that
sound would rob films of their imaginative quality. He refused to use dialogue
in his 1931 classic City Lights as a protest to the movement, even though
talkies had become the norm by then. Lynne
McQuaker of the seven-theater Studio Movie Grill company in Dallas doubts the
battle will ever be that pitched again. If anything, she says, theater owners
will be the agents of change. Her
theater chain, for instance, has not only gone digital, but also grills dinner
to order for customers. When Sex and the City made its debut last year, the
chain mixed 30 gallons of the show's signature drink, Cosmopolitans, and sold
every last drop, she says. "You
have to be willing to do just about anything," she says. "We're
competing with too many alternatives to stand still. Even if it costs some
money."
Jeff Brein of Seattle's nine-house Far Away Entertainment
Theater Group isn't so sure the 3-D uprising is a sure bet. Yet. "I know, at some point, the movie
industry is going to have to upgrade to hard drives and digital screens and all
that," he says. But his fear is
that "people will see 3-D as some craze that's going to pass," he
says. "The last thing you want is to spend all this money and have people
roll their eyes when they hear another 3-D animated movie is coming." Ultimately, Brein and McQuaker agree, the
fate of the film industry lies in something basic. "All of these advancements are
great," Brein says. "But it's still going to come down to the movies
themselves. If the stories are good, people are going to come to see it,
regardless of how it looks. If the stories are good, we'll be fine. If they're
not, we're in trouble."
Cameron Thinks In Another Dimension
(Associated Press,
July, 2009)
Now, five months from its release, Cameron's
"Avatar," the first feature film he has directed since
"Titanic" (1997), promises to take 3-D cinematography to an unrivaled
level, using a more nimble 3-D camera system that he helped invent. Cameron's heavily hyped return also marks
Hollywood's biggest bet yet that 3-D can bolster box office returns. Twentieth
Century Fox has budgeted $237 million for the production of "Avatar."
The movie uses digital 3-D technology,
which requires audience members to wear polarized glasses. It is a vast
improvement on the sometimes headache-inducing techniques that relied on
cardboard cutout glasses with red and blue lenses and rose and fell in
popularity in the 1950s. "Avatar"
also raises the bar on "performance capture" technology, which
creates computerized images from real human action. The movie depicts an
ex-soldier's interactions with 10-foot-tall aliens on the luminous planet of
Pandora.
"If you know Jim Cameron, it's all about pushing the
envelope," said Vince Pace, who helped him develop the 3-D camera system
used in "Avatar." In some of
the "Avatar" footage released at Comic-Con, humans filmed with his
3-D camera rig are mixed with the computer-generated images of the movie's
avatars -- beings created with mixed human and alien DNA. Cameron was behind the lens in many scenes
that were framed using a "virtual camera" -- a handheld monitor that
lets the director walk through the computer-enhanced 3-D scene and record it as
if he were the cameraman. The effect on screen is a "shaky cam"
effect that makes action sequences seem up close and sometimes focuses the
audience's gaze at something in particular. "It allows Jim to approach this process
with the same sensibilities that he would have approached live-action
filming," producer Jon Landau said.
The ability to capture human emotions in computerized 3-D
has also advanced. Unlike past methods
that captured dots placed on human faces to trace movements that are
reconstructed digitally, now each frame is analyzed for facial details such as
pores and wrinkles that help re-create a moving computerized image. "It's all going to advance the whole
concept of 3-D one leap higher," said Marty Shindler, a filmmaking
consultant with the Shindler Perspective. Yet even with four years of preparation and
the attention surrounding "Avatar," there will not be enough U.S.
screens adapted to the technology for a wide release only in 3-D. Of the 38,800 movie screens in the United
States, about 2,500 are capable of showing digital 3-D movies. Theater chains
have been adding about 90 to 100 per month this year, but they're still short
of the 4,000-plus screens that have been used for major-event movies.
With the conversion costing $100,000, theater owners are
wary of moving too quickly, said Patrick Corcoran, director of media and
research for the National Association of Theatre Owners. "The successes of 'Monsters vs. Aliens'
and 'Ice Age (Dawn of the Dinosaurs)' in 3-D aside, this is still really early
days for this format," he said. Studios
are pushing theater owners to convert more screens, partly because people pay
about $2 more per ticket and cram theaters for 3-D releases. Revenue per screen
is up to three times higher than for the same movie's 2-D version. Walt Disney's chief executive, Bob Iger, said
this week that his studio has 17 3-D films in development, including "A
Christmas Carol." That movie, directed by Robert Zemeckis, adopted many of
the same performance-capture techniques used in "Avatar" but comes
out a month earlier, in November. Jovan
Cohn, a systems engineer from Newport Beach, Calif., watched the
"Avatar" preview at Comic-Con and expects to line up with his son for
another free look on Aug. 21, when some IMAX theaters will show 15 minutes of
the film. Cohn, 43, also plans to catch the full movie's release Dec. 18. "It takes you into a new world of
movie-going and we really think that it's going to be a hit," he said.
"No question on that. James Cameron just hit another home run."
James Cameron Pushes Every Boundary
For His 'Avatar' Vision
(By Scott Bowles, USA Today,
December 11th, 2009)
While shooting a tricky scene of his outer space opus Avatar, director James Cameron needed something to make his actors react as if they were getting pummeled by debris. Hurling pillows at them wasn't working. Same with wadded paper, pencils, food cartons: Nothing gave his actors that urgent, terrified look he wanted. Cameron disappeared into a prop room and returned with a jousting pole, wrapped in padding. Then he whipped the daylights out of his stars as cameras rolled. “He was loving it," says Zoe Saldana, the actress on the receiving end of Cameron's zeal. "If you'd walked on set, you would have thought he had gone nuts on us. But he was just a happy kid, playing with one of his toys."
He brings them all to bear in Avatar, Cameron's first
feature film since Titanic in 1997. That became the highest-grossing film ever,
taking in $1.8 billion worldwide and winning a record-tying 11 Oscars,
including best picture. When that was
your last act, the filmmaker knows, your encore had better be impressive. And
Avatar, which opens Dec. 18, comes freighted with all the hope andhand-wringing
of a James Cameron film. It's expensive
(by some estimates, the priciest film ever made at $500 million, including
marketing), a technological marvel (he designed every plant, animal, weapon and
spaceship in the 3-D movie) and long (2½ hours). Oh, and it might flop with critics.
"It's not really a review movie," Cameron says,
not sounding too concerned. "Not like Titanic. It's a populist piece of
science-fiction fantasy — not typically the kind of film the reviewers would
embrace." Add to that the secrecy
with which Cameron has shrouded his film — there have been virtually no
screenings and few trailers — and it's enough to make fans and industry experts
apoplectic. Fans want a Terminator- or
Alien-style franchise. Twentieth Century Fox has launched an eponymous ad
campaign to ensure the film doesn't become another Cleopatra, the Elizabeth
Taylor epic that nearly sunk the studio in 1963. Perhaps most crucial: The film
is seen as the best test yet for the public's appetite for 3-D. "You can't really overestimate how much
anticipation there is among people in the business," says Jeff Bock,
analyst for the industry tracking Exhibitor Relations. "People have been
watching to see what the so-called king of the world was going to do after
Titanic. He's told people that this is the future of 3-D, that this is the
reason you spend all that money to improve your theaters. If 3-D is supposed to
be the savior of modern cinema, Avatar is seen as the Holy Grail."
That kind of hyperbole might unnerve other directors. But
not when your films have raked in more than $3 billion worldwide. "This is old hat," Cameron says.
"They've been saying the same things about my movies —Terminator, Aliens,
Titanic. Too expensive, too big, too crazy over little details. It doesn't
bother me. Crazy is relative." Maybe
obsessive is closer to the point. Avatar, more than any film yet in the
55-year-old's canon, melds his nerd side with his artistic half. In addition to
creating the exotic look of the alien world Pandora, Cameron teamed with
linguists to create a real language used by the indigenous Na'vi warriors. "We wanted to 'out-Klingon'
Klingon," Cameron says of the fictitious Star Trek language fans have
created, complete with grammar and syntax. "The best sci-fi movies immerse
the audience in that world until it doesn't seem alien to them."
The film follows an ex-Marine (Sam Worthington) exploring an
alien moon for resources to save a dying Earth. War soon breaks out between the
humans and the 9-foot blue humanoids, known as Na'vi. He has been working on Avatar for 4½ years, but the concept
has been percolating in Cameron's mind since he was a boy obsessed with sci-fi
and the end of the world. He never missed a Twilight Zone and was preoccupied
by the Cold War-era pamphlets he found in his parents' Canada home on how to
build fallout shelters. "At least
every other day, I was burning through a sci-fi book," he says. "I
think the first time I put pen to paper, I was thinking about other worlds. You
could say I've been thinking about this movie since I was 8." It has been a long trip to Pandora. Cameron
got his Hollywood break in 1980, when B-movie
titan Roger Corman hired him to be a miniature-set builder for Beyond the
Stars.
A year later, Cameron directed Piranha Part Two: The
Spawning, the filmmaker's only unmitigated flop. Three years later, he wrote and directed
Terminator. His name, and reputation, were suddenly hot. Sigourney Weaver remembers meeting the young
director for Aliens and being impressed by his penchant for letting ordinary
people — women, no less — save the day. Characters
such as Sarah Connor from Terminator and Ellen Ripley from Aliens could have
been fumbled in another filmmaker's hands, she says. "Jim is one of those men who sees how
powerful women are," she says. "He notices real women in the real
world doing powerful things." He
also could have a temper. "He throws a thunderbolt," Weaver says.
"He's not a mean person, just demanding. He couldn't be more encouraging
or supportive to actors." Says
Worthington: "He's known as the ultimate dictator, and he's not. He just
knows everyone else's job better than any of us. He demands excellence. If you
don't give it to him, you're going to get chewed out. And that's a good
thing."
By the time Titanic collected $600 million in the USA in
1997, Cameron had entered a strata "with maybe only one other director
there, Steven Spielberg," Bock says. "They both became known as
directors who could turn any kind of story into a hit." Spielberg stayed in movies. Cameron
disappeared. After doing research for
The Abyss and Titanic, he became fascinated with deep-sea diving. He abandoned
feature filmmaking to lead six underwater expeditions in the next five years. "I was having a lot of fun doing hard,
challenging work," says Cameron, who filmed several documentaries
chronicling his dives. But he wasn't
fixated only on the sea. When he wasn't shooting shipwrecks, Cameron was
tinkering with new cameras, software and digital equipment for his next film,
still undecided. "I was learning a
craft and trade of 3-D production, gearing up" for his next film, still
undecided. "Whatever movie I was going to make, it was going to be in
3-D."
That kind of forward thinking is rare even among filmmakers,
says friend and Lord of the Rings director Peter Jackson. "He's simply ahead of everyone
else," says Jackson, whose Weta Digital studio in New Zealand handled many
of the special-effects shots in the film. "Sometimes, you just nod your
head and pretend you understand everything he's saying so you can keep
up." Avatar is nothing if not
testimony to Cameron's geekiness. It's filled with 2,500 special-effects shots;
nearly two-thirds of Avatar is composed of computer-generated scenes. For the director, difficulty was the point.
"There aren't many examples of fully detailed worlds in the movies,"
Cameron says. "You've got the Tolkien universe, the Gene Roddenberry (Star
Trek) universe, the Star Wars universe. You can't compete with that kind of
lore, but what we can do is give the illusion that there's that kind of depth
and detail."
Of course, there's detail and there's James Cameron detail.
He just completed the "Pandora-pedia," a 350-page companion to the
film that elaborates on the moon's botany, fauna, history and spacecraft
technology. Cameron's crowning
achievement may be the software created for the film that allowed the director
to see his actors as computer-rendered characters through his camera lens.
The cast wore bodysuits covered in markers that were
captured by 102 cameras in the massive warehouse where Cameron shot the film
(the same one where Howard Hughes built aircraft in the 1940s). So instead of seeing
a person in a bodysuit, Cameron saw the actor as he or she would appear on
screen: as a human-alien hybrid, or avatar.
All of which comes at a cost. The New York Times put the price tag at
$500 million, including advertising and promotions. The Wall Street Journal
estimated $300 million, without marketing.
Cameron and 20th Century Fox executives aren't saying. Of course, all
that could become moot by the time the movie is out, Bock says. "It's all going to come down to whether
he delivers a big movie, and I believe he will," he says. "He's
proven people wrong most of his career."
About Avatar's future, Cameron says: "The experience of the film is
better than what you think it's going to be. As opposed to a lot of movies that
you think are going to be better, but they're not. This film is not like
that."
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